DSpace Repository

Making Software Humane: The Effects of Affective and Anthropomorphism on the Adoption of an M-Health Application

Show simple item record

dc.contributor.author Coetzer, J.
dc.contributor.author Grobbelaar, L.
dc.contributor.author Masinde, M.E.
dc.date.accessioned 2018-11-20T08:39:00Z
dc.date.available 2018-11-20T08:39:00Z
dc.date.issued 2017
dc.identifier.uri http://hdl.handle.net/11462/1750
dc.description Conference Proceedings en_US
dc.description.abstract With the proliferation of mobile devices, provision of M-health care services has become feasible even in the remotest villages of Africa. Research however shows that many M-health initiatives have not been adopted and used effectively especially in rural communities. Some of the factors contributing to this range from a lack of knowledge with regard the use of technology, literacy challenges, possible fear of technology, to a lack of information regarding these interventions. In this paper, we demonstrate that an initiative designed to recognize usability as its core function plays a critical role in the use and adoption of M-health interventions in rural communities. Two versions of an M-health intervention were developed and two interface design principles that may have an impact on users’ emotions applied, namely affective design and anthropomorphism. Using the Sethakeng rural community in the Northern Cape (South Africa) as the case study, we were able to determine the extent to which both anthropomorphism and affective design influence the adoption of an M-Health application. Further, the research revealed that because of its ability to include human-like qualities to non-living objects, anthropomorphism is a more effective method for designing M-Health applications targeting rural communities. en_US
dc.format.extent 772 487 bytes, 1 file
dc.format.mimetype Application/PDF
dc.language.iso en_US en_US
dc.publisher Proceedings of SAICSIT en_US
dc.subject Usability en_US
dc.subject interface design en_US
dc.subject affective design en_US
dc.subject anthropomorphism en_US
dc.subject emotion en_US
dc.subject M-Health en_US
dc.subject adoption en_US
dc.title Making Software Humane: The Effects of Affective and Anthropomorphism on the Adoption of an M-Health Application en_US
dc.type Presentation en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Browse

My Account