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Robot movement parameterization using chess as a case study within an education environment

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dc.contributor.author Vermaak, Herman
dc.contributor.author Janse van Rensburg, Japie
dc.date.accessioned 2017-11-07T07:15:54Z
dc.date.available 2017-11-07T07:15:54Z
dc.date.issued 2016
dc.identifier.uri http://hdl.handle.net/11462/1248
dc.description Published Conference Proceedings en_US
dc.description.abstract This paper describes a method of utilising a robot that plays a game of chess, against a human or itself, as a case study to try and improve the development structure of a Reconfigurable Assemble System within an educational environment. The focus is on the number of different products that can potentially be assembled and the different methods used in assembling the products. The future of this technology lies in the ability to adapt to numerous inputs that are able to deliver as many different outputs as possible. An industrial robot with the ability to play a game of chess, against itself or a human player, exhibits many of the requirements needed for future reconfigurable assemble systems. To play chess, the industrial robot should be able to record numerous external inputs, produce an immeasurable amount of outputs whilst adhering to pre-set rules. This case study allows for robotic training implemented on an industrial platform with real world application. en_US
dc.language.iso en_US en_US
dc.publisher Pattern Recognition Association of South Africa and Robotics and Mechatronics International Conference (PRASA-RobMech), en_US
dc.publisher IEEE Xplore:
dc.title Robot movement parameterization using chess as a case study within an education environment
dc.type Presentation en_US
dc.rights.holder IEEE Xplore:

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